notyourutopian: Do not take! (You will regret that.)
Eleanor Lamb ([personal profile] notyourutopian) wrote2015-06-01 12:23 am

Application for Ataraxion

P L A Y E R I N F O R M A T I O N
Your Name: Dalrint
OOC Journal: [personal profile] dalrint
Under 18? If yes, what is your age?: Nope.
Email + IM: AIM: Farobservr
Characters Played at Ataraxion: Gogo Tomago

C H A R A C T E R I N F O R M A T I O N
Name: Eleanor Lamb
Canon: Bioshock
Original or Alternate Universe: Original
Canon Point: Near the end of Bioshock 2, during the escape from Persephone Prison. Heading towards the 'Good' ending (all the little sisters were saved, delta spared grace, stanley and doctor alexander.)
Number: 068

Setting: Rapture. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small.

History: Her wiki history and her audio diaries.

Rapture. It was a dream that could not survive, a city on the bottom of the sea where the strong could be strong and the weak would be weak, and those with power would know more and more, and never want for regulation or control. It was a dream that was born to die.

And Sofia Lamb knew how to kill it.

She was brought to the great underwater metropolis by Andrew Ryan, its creator, when the people begged for a ‘psychologist’ to help them with their worries and fears. He did not realize what he was getting himself into, though. Almost immediately, she began to turn the people against him, twisting his dream of the ‘great chain of commerce’ into something different, emotional, ‘enlightened’ she would call it.

She had a daughter, Eleanor, in whom she hoped to pass her dream of Utopia. Not as a place, but as a person, a person whose only will and only desire was to serve the common good. Selfless, unwavering, driven not by a desire to better themselves but in only to better everyone else. She kept Eleanor separated from the rest of Rapture, focused on teaching her all about her ideals and philosophies, but the girl would slip away from time to time and watch the other children. She passed the time she spent alone taking apart the various machines that her mother owned, including her tape records and security machines.

When Eleanor was still young, Andrew Ryan moved against her mother and had her locked away in the prison at Persephone to keep her from spouting her ‘nonsense.’ Eleanor was given to one of Sofia’s followers, a blues singer named Grace Holloway, and this was probably the only real child hood Eleanor had. She had toys to play with, she wasn’t locked away, she wasn’t forced only to study. She even had friends.

Unfortunately, at this same time, Fontaine, a businessman and rival of Andrew Ryan, had discovered the concepts of ADAM and Splicing from Brigid Tenenbaum, and had begun selling the concept to all the citizens of rapture. People could make themselves handsome, strong, smart, they could hurl fire and freeze water, conjure up illusions, it was magic made real.

Splicing became an addiction, the latest thing, and people all over rapture began to make significant changes to their genes and their bodies with ADAM. With these changes though, came desperation and madness, the life of a junky desperate for their next fix, their next taste of power.

But the chemical itself was a limited resource, and so Fontaine created the Little Sister program. They would implant the creature that originally created ADAM, a special type of sea slug, inside a little girl between the ages of five and eight. They then altered the child’s mind, giving them a sense of peace and a desperate need to hunt out the bodies of dead splicers and draw the ADAM from their blood. The little sister could then drink the blood, and regurgitate it as pure ADAM again.

They used little girls out of Fontaine’s Orphanages for this, and this should have protected Eleanor from it, since she was not an orphan. Unfortunately, with Eleanor’s mother in prison, the running of her businesses and holdings had fallen to a man named Stanley Poole. Stanley was running Sofia Lamb’s little kingdom into the ground as fast as he could, and Eleanor realized it. She threatened to tell her mother, and in retaliation Poole had her kidnapped and left in one of Fontaine’s Orphanages.

She planned to escape, to find a friend she had made while she was living with Grace and steal a submarine and escape (a child’s dream, of course) but the night before she would have made her daring escape, a man named Gilbert Alexander came and took into the Little Sister program. She became one of the first Little Sisters, and was paired up with Subject Delta, part of the initial batch of Big Daddy’s.

A Big Daddy was an emotionless supersoldier, a man in a giant diving suit given unparalleled strength and weapons. His only reason to exist was to ensure that the Little Sister they were bonded to would never be hurt. Eleanor and Subject Delta spent over a year paired, Delta’s welfare linked directly to Eleanor’s. If she died, he died.

As this went on, the political problems within Rapture were growing. A war was brewing between Andrew Ryan and ATLAS (an alias of Fontaine’s.) By the time it ended, Ryan and Fontaine were both dead at the hands of Ryan's illegitimate son, and the city was in chaos.

Sofia Lamb used this chaos as a chance to escape and take control. She hunted down Delta and her daughter and used a mind-control plasmid to force Delta to kill himself. She then spent years repairing the damage that had been done to Eleanor by the Little Sister program. While the mental conditioning was reversible, they couldn’t remove the sea slug that had been implanted within her.

With the assistance of her mother and Doctor Alexander, Eleanor broke free of the conditioning. She was still kept mostly isolated by her mother, allowed only to travel through Persephone and Fontaine Futuristics, where her mother had set up her base of control for the rest of the city. Doctor Alexander assisted her with her rehabilitation, but unfortunately Sofia had other plans for the man. She’d decided to use the various Plasmid and Adam research to create her ‘True Utopian’, a person with no desires beyond the common good. When this failed, and Doctor Alexander went insane, and then physically degraded, Sofia turned her attentions to her daughter.

She believed Eleanor’s condition (the sea slug) would prevent the experiments from driving her mad as well. Eleanor was repulsed by the idea, and for the first time her mind turned to escaping rapture completely. But she knew she couldn’t do this on her own. The alterations done to her had given her the ability to connect with the new Little Sisters, and she used them to contact other people throughout the city. They managed to find the body of her ‘father’, Delta, and using the Vita Chamber technology that had originally been designed for Ryan they brought him back to life!

Delta moved swiftly through the city, with the assistance of several people, intent on finding Eleanor. He encountered many of the people responsible for his becoming a Big Daddy and Eleanor becoming a Little Sister, and spared most of them. (He did kill Stanley Poole.) Eleanor watched his progress through the eyes of the little sisters, learning from him as he went, idolizing him in a way.

Her mother put her to sleep then, drugging her and beginning the plasmid cocktails that would eventually turn her into a ‘true utopian.’

When he finally reached Persephone though, Sofia did the unspeakable…she killed Eleanor (temporarily), smothering her with a pillow. This triggered the bond they shared and caused Delta’s heart to stop as well, and when they both awoke, revived, they were kept in separate chambers, injured and alone. Sofia knew that if she killed Delta violently, he would be revived again in the Vita Chambers, so she was waiting for him to simply…waste away.

Eleanor had other plans. Using the little sisters, she managed to free herself and arm herself with the uniform of a Big Sister. Using the power of the plasmids she had been given partly as a little sister and partly by her mother, she freed her father and they made ready to escape the city entirely.


Personality:

Eleanor is in some ways extremely worldly, and in others painfully naïve. She was raised in Rapture by her mother, but spent most of her childhood sequestered away from the general population. Her mother wanted to ensure she was ‘untainted’ by society, so she never went to school, or had any of the usual ‘social lessons’ children learn by growing up. Her first real interaction with another child her age was when she snuck out and got in a fight with a boy and made his nose bleed (then became friends with him.)

And then, when her mother was arrested and she was living with her aunt Gracie, and she might finally have a chance at a normal childhood, instead she was stolen and turned into a little sister, losing almost all of her life from when she was eight to when she was fifteen or sixteen. She remembers almost nothing, and all that time where she would have grown up, she lost. She was forced to adapt to being an older teenager as soon as she woke up, thrust into a life she wasn’t prepared for.

But she’s doing the best she can, made easier by the fact that she is extremely stubborn in general, and especially in the face of adversity. As a child, she constantly found ways to get around her mother’s control and now that she’s older she has channeled that attitude into getting around any obstacle that comes before her. She found a way to do the impossible and bring someone back from the dead just to reach her goals.

As a backlash from years and years of having absolutely no control, she really doesn’t like it when people try to control her life. Between her mother, the Little Sister program, and then her mother again, she’s always been under someone’s thumb, and now that she’s tasted freedom, or at least the hope of freedom, she’s exceedingly unwilling to give it up.

As a side effect of these issues, she can be something of a brat at times, especially when she’s trying to make a point. After her mother locked her in Persephone ‘for her own good’, she wandered around breaking things that belonged to her mother while pretending to learn things from the noise.

Watching Delta move through Rapture, fighting his way tirelessly towards rescuing her, and seeing him spare her ‘sisters’ and even his worst enemies, has given Eleanor a rather positive perspective on the world. She believes that people deserve a chance, that even the most terrible person, even her mother deserves a chance to repent for the evils that they’ve done. She honestly wants to believe that people can change, and that even in the face of something terrible, you can find a way to something good.

That’s not to say she is a pacifist, at all. If someone threatens Eleanor, or someone Eleanor cares about (especially her father or the little sisters she has adopted as ‘her’ sisters), Eleanor can be downright vicious in her defense of them. She’s dangerous, and she’s not afraid to be dangerous, and she won’t hesitate to kill someone if they are an active threat. During their escape from Rapture, she killed dozens of splicers, though she often gave them the chance to run before she did so.

Unsurprising given the life she has endured, Eleanor has an extremely poor self-image. She knows that the treatment turning her into a little sister, and the years of living off the meager rations in Rapture, have left her thin and sickly looking, and there’s nothing she can really do to fix it. But on top of that, she has a sea slug living in her stomach, a disgusting creature that can never be removed without killing her or turning her into a drug-crazed lunatic.

She honestly believes thus makes her a monster, no matter how well hidden it might be, and that tends to color her attitude about life. She doesn’t let it stop her, and she understands the ways in which having the slug is a good thing and that it powers the abilities that make her special. But, in her words, “Mother found a way to rehabilitate me psychologically, but she can’t remove this…thing inside my body. I look in the mirror…and I see a freak.”

Despite all of this, of all the things she has gone through, everything that has been done to her and every horror that she had been forced to live through, Eleanor has somehow emerged out the other side as an optimist, about the world at least, if not about herself. Partly as an influence from watching her father sparing the lives of his enemies, and her Aunt Grace, and her experiences with the not-terrible people in Rapture before her life went to hell, but she just can’t seem to help but see the good even in something terrible. She shouldn't want to give the world another chance, but she does. She honestly believes it can be a better place.

And she'll fight to prove herself right.


Abilities, Weaknesses and Power Limitations:

Strengths

Physical:

Eleanor has undergone a process of experimentation and genetic manipulation, both when she was eight years old, and recently, which has left her with a variety of powers and abilities. She has enhanced strength, agility, and physical regeneration, although her own abilities are less than that of a standard Big Sister, due to the effects of her mother and Doctor Alexander attempting to ‘repair’ the damage done to her as a Little Sister. While a big sister might regenerate a stab wound in a few minutes, it takes Eleanor hours or days, depending on the severity of the injury.

She has three active Plasmid powers.
Pyrokinesis - Eleanor can generate fire from her hands, turning it into fireballs and hurling it, or keeping it contained in her hand. She is not immune to her own fire, it burns and hurts her when she is using it, but heals rapidly afterwards.
Enhanced Telekinesis - Eleanor can lift one large object (approximately the size of a small car) or several smaller objects, and manipulate objects from a distance. She is also the only example of someone in Rapture who can use her telekinesis on living things like people.
Stable Teleport - Eleanor has a short-range, high energy teleport where she can take herself and something or someone she is holding up to approximately 500 feet away. It uses a lot of energy, and using it several times in a row tends to exhaust her. She ‘explodes’ when she teleports, into a cloud of purple ionized energy that solidifies into floating particles before it vanishes. When she reappears, the same basic energy appears in the air before she does, then ‘collapses’ into becoming her.

And she has two passive Plasmid powers.
Little Sister Possession - Eleanor is capable of taking control of the second generation of Little Sisters in Rapture, seeing through their eyes, controlling their actions and accessing their memories.
Implanted Memories - As part of the process of turning her into a ‘true utopian’, Sofia Lamb injected her daughter with ADAM taken from the minds of many of Rapture’s citizens. She has the memories of scientists and artists and philosophers rocking around in the back of her mind. Luckily, they aren’t strong enough to cause any personality problems, they’re more like glimpses from her childhood that she can’t quite grasp, but they linger there, and bits of their knowledge tend to pop up when she’s dwelling on something that they ‘knew.’ These would be scientists from the 1950's and 60s, so her scientific knowledge cuts off then.

Mental: Eleanor has suffered extreme losses and extreme torture, and this has left her capable of weathering the more terrible things life can throw at her. After all, having part of your life stolen away, being turned into a monster and then dragged back to humanity, and then having to escape from the people you thought should be your saviors, can either break a person, or make them stronger. Eleanor became stronger.


Tinkerer: Eleanor also has a ‘knack’ for figuring out how machines work, especially machine that run entirely on ‘bits and bobs’ as she calls it, and don’t have any programming or computer parts. She can take apart a security system (from Rapture) and put it back together in a way that it obeys her instead of its owner. She loves doing this sort of thing, but she hasn’t had the opportunity in a long time. She'll have to learn to adapt this for the digital world of the ship, though.




Weaknesses

Physical: Eleanor is a splicer, a citizen of Rapture who has had her DNA spliced using the genetic discoveries found on the bottom of the sea, in order to give her extraordinary powers. She was spliced to be a Little Sister when she was a child, and one of the sea slugs that create ‘ADAM,’ the substance used to create and power these abilities, is implanted in her stomach; This slug constantly secrets enough ADAM to keep Eleanor from succumbing to the same addiction-induced madness that destroyed Rapture, but that addition is still there.

If the slug were ever removed, or stopped performing its duties, she would go into withdraw, and without support might lose her mind the way other splicers did.

Rapture has also been a low-supply city for the last decade or so, with people surviving off whatever can be scrounged from leftover supplies or made with things on the bottom of the sea. Her diet has been pretty bad, and impacted her physical development. She’s very thin, especially noticeable in her limbs, and extremely pale, not used to natural light at all.

Mental: Mild Agoraphobia: Eleanor has spent her entire life inside a domed city on the bottom of the sea. She has never been anywhere without a ceiling or roof over her head, and has never seen the sky, just the distance surface of the ocean. She’s dreamed about seeing the surface, but she never has. She has no concept of how large and empty the sky can be, and at first it is going to frighten her, and it will take her a while to ‘adjust’ to the idea of all that emptiness above her head.


Inventory: Her Big Sister suit and syringe spear.
Appearance: Eleanor is of average height for a seventeen year old girl, but is extremely thin, especially in her limbs. Years of living on barely-nutritious food has left her with a frame that would be considered unhealthy anywhere else. She is also ghostly pale, as a side effect of living in a sunless environment for her entire life. She has chin-length, dark har, bright brown eyes, and tends to frown when she isn't thinking about her expression.

She favors loose fitting clothing, dresses and blouses and skirts, and only wears her Big Sister suit when she is worried about her safety.

Age: Seventeen

S A M P L E S
Log Sample:

Eleanor had been standing in the hallway for the last ten minutes, examining a simple display screen there, displaying one basic ship function or another. It reminded her of a television, in a way, or the projectors that had been used in the cinema, though it was clearly far, far more advanced. So advanced that she really had no idea how it worked.

And today, at least, that was bothering her more than anything else. More than being trapped in this giant, enclosed ship (she could do that standing on her head) or the idea of dangers lurking in the shadows of the corridors. (Again, just like home...if more dangerous and less insane.)

Machines had always been a comfort for her. From when she was small, she knew how to make them work, could take them apart and put them back together just right so that they'd dance to her tune. Yet here, she was surrounded by machines, and it was like they were strangers speaking another language.

But the couldn't be that different, right? Once she got past the screen, these had to have pieces and parts and things that she could understand. She just had to get at them.

The teen stepped forward, pressing her fingers into the wall beneath the display, feeling slowly along the edge until she found a seam in the wall, a line where two metal plates came together. It was pretty close, but not perfectly smooth. She could work with that…

A quick step back and she held her hand out, focusing on the spot on the wall, and latched onto it with her telekinesis. She could feel the shimmering energy dancing from her fingers, trying to find purchase in the thin crack in the wall. And then it did, and she 'pulled', and a corner folded back several inches with a whining groan of metal fatigue.

It wasn't much, but it was enough for her to get her hands in, and she grabbed at the metal, ignoring the feel of it biting into her skin as she yanked on it with all her Big Sister strength. Two seconds, five, ten, she could feel the metal starting to give, her muscles straining...and with an ear-piercing screech, the panel broke free of the wall, clattering to the ground.

Eleanor jumped backwards with a yelp as the corner of the metal frame tore across her palm while it fell, ripping a gash in her pale skin. She should have expected that, should have worn gloves but she'd been too impulsive. But already she could feel the itchy tingle of the wound starting to heal, and she knew it would be gone in a minute or two, if she just ignored it. She closed her hand into a tight fist and turned her attention towards the hole in the wall.

Wires. Wires and bolts and screws. But mostly wires. Well. She'd dealt with wires before, though usually they were just carrying electricity, not...whatever this was doing. She could figure this out!

Once her hand healed, anyone who came down the corridor would find her kneeling on the floor in front of the hole she had created, her head ducked up into it, trying to follow wires towards some bit of machinery she understood.

Comms Sample:

[Eleanor didn't realize she had turned the video on the little communication device on for a few seconds, so anyone watching was rewarded with an image of the screen turning over slowly. First it was Eleanor, sitting cross-legged on her bed, then the ceiling, then the far wall, then the floor, then Eleanor again. Several times this went by, until she noticed the little recording light and frowned.]

Is this...this is on, isn't it.

[Her voice was quiet, tinged with an accent reminiscent of some mix of Ireland and England. She turned the little device over again, maybe searching for an off switch, before she just settles on looking at the screen.]

I suppose it's working. Ah...hello? My name is Eleanor Lamb, if anyone can hear me. Assuming this is on and I'm not simply talking to myself, anyway.

I...arrived with the last 'jump', haven't really felt the need to announce myself but...it seemed like the necessary thing to do.

[She points a finger at the screen.]

I was hoping someone might be able to tell me how to use all the different functions of this little machine? I've been trying on my own, but it hasn't gone as well as I might have liked.

[She didn't really like asking for help, but what else could she do?]

If not, I'll just...keep pushing buttons until I sort it out.

[Which she does, for another twenty seconds or so, until she finds the helpful 'off' switch.]

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